Each one now has the ability to jump, and many of the returning mutants have gained new attacks. Most mutants from the previous game return, and a few new ones have been added. In addition, Crash can now put a non-boss mutant in storage ("pocketing"), and can switch between his current and pocketed mutant at any time. Crash can "level up" a maximum of twenty times mutants, only five. He can also still earn attack upgrades by collecting mojo, but unlike before, each species of mutant Crash controls has their own unique mojo counters and levelling system as well. Crash still has the ability to "jack" enemies (called mutants or sometimes titans) by defeating them in close-range combat and riding on their backs. As a follow-up to Crash of the Titans, Crash: Mind Over Mutant uses many of the same mechanics of that game, with a few changes.
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